package engine import ( "log/slog" "age_of_empires/ecs" "age_of_empires/monad" "age_of_empires/physics" ) type OrderKind int const ( OrderKindNone OrderKind = iota OrderKindPatrol OrderKindGather ) func MainAction(g *Game, mainEntity ecs.Entity, target physics.Point, moveMap physics.MoveMap) { mask := g.Mask[mainEntity] targetEntity := g.entityAt(target) gatherTargetRequired := ecs.CM_ResourceSource mainGatherRequired := ecs.CM_ResourceGatherer | ecs.CM_Move if targetEntity >= 0 && (g.Mask[targetEntity]&gatherTargetRequired == gatherTargetRequired) && (mask&mainGatherRequired == mainGatherRequired) { Gather(g.GetMoveMap(), g.Position[mainEntity], &g.Move[mainEntity], &g.Order[mainEntity], &g.ResourceGatherer[mainEntity], targetEntity, g.Position[targetEntity]) return } moveRequired := ecs.CM_Move | ecs.CM_Position if mask&moveRequired == moveRequired { position := g.Position[mainEntity] g.Order[mainEntity] = OrderKindNone g.Move[mainEntity] = physics.NewMove(position, target, moveMap) return } if mask&ecs.CM_Spawn == ecs.CM_Spawn { slog.Info("Setting spawn target") spawn := &g.Spawn[mainEntity] spawn.SpawnTarget = monad.Some(target) return } }