package examples import ( "image/color" "time" "age_of_empires/engine" "age_of_empires/physics" "age_of_empires/selection" ) func init() { Registry["default"] = Entry{ Name: "Default", Description: "Free play with a town center, iron mine, and gatherer units", Build: buildDefault, } } func buildDefault(g *engine.Game, deps BuilderDeps) { g.ResourceAmount = 150 g.Camera = engine.Camera{X: 1000, Y: 1000, Zoom: 1.0} g.CurrentAction = engine.Selecting g.UnitBuilder = deps.UnitBuilder ironMineBuilder := engine.NewEntityBuilder(). WithSolid(engine.NewFilledRectangleImage(physics.Point{X: 100, Y: 100}, color.RGBA{0x80, 0x80, 0x80, 0xff})). WithResourceSource(1000). WithSelectable("square", selection.Building) g.Append(ironMineBuilder.WithPosition(physics.Point{X: 1000, Y: 1000}).Build()) townCenterBuilder := engine.NewEntityBuilder(). WithSolid(engine.NewFilledRectangleImage(physics.Point{X: 100, Y: 100}, color.RGBA{0x0, 0x0, 0xff, 0xff})). WithResourceStorage(). WithSelectable("square", selection.Building). WithSpawn(engine.NewSpawn(50, 1*time.Second)) townCenter := g.Append(townCenterBuilder.WithPosition(physics.Point{X: 1000, Y: 2000}).Build()) _ = townCenter // suppress unused warning; future spawn loop will use it }