package main import ( "fmt" "image/color" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/inpututil" ) type Vec struct { X, Y float64 } type Rectangle struct { leftTop Vec rightBottom Vec } func NewRectangle(leftTop Vec, rightBottom Vec) Rectangle { return Rectangle{leftTop: leftTop, rightBottom: rightBottom} } func (r Rectangle) Contains(point Vec) bool { return point.X > r.leftTop.X && point.X < r.rightBottom.X && point.Y > r.leftTop.Y && point.Y < r.rightBottom.Y } type Person struct { size Vec Position Vec IsSelected bool image *ebiten.Image selectedImage *ebiten.Image } var personColor = color.RGBA{0xff, 0xff, 0xff, 0xff} var haloColor = color.RGBA{0xff, 0x00, 0x00, 0xff} type Tile struct { *ebiten.Image Size Vec Position Vec } func NewTile(size Vec, position Vec, color color.Color) Tile { image := ebiten.NewImage(int(size.X), int(size.Y)) image.Fill(color) return Tile{Size: size, Position: position, Image: image} } var soilColor = color.RGBA{0x60, 0x40, 0x20, 0xff} var soil = NewTile(Vec{X: 280, Y: 200}, Vec{X: 20, Y: 20}, soilColor) func NewPerson(position Vec) Person { image := ebiten.NewImage(10, 10) image.Fill(personColor) selectedImage := ebiten.NewImage(12, 12) op := &ebiten.DrawImageOptions{} op.GeoM.Translate(1, 1) selectedImage.Fill(haloColor) selectedImage.DrawImage(image, op) return Person{Position: position, size: Vec{X: 10, Y: 10}, image: image, selectedImage: selectedImage} } func (p Person) Image() *ebiten.Image { if p.IsSelected { return p.selectedImage } return p.image } func (p Person) Size() Vec { if p.IsSelected { return Vec{X: p.size.X + 2, Y: p.size.Y + 2} } else { return p.size } } func (p *Person) Bounds() Rectangle { return NewRectangle(Vec{X: p.Position.X - p.size.X/2, Y: p.Position.Y - p.size.Y/2}, Vec{X: p.Position.X + p.size.X/2, Y: p.Position.Y + p.size.Y/2}) } func GetDrawImageOptions(size Vec, position Vec) *ebiten.DrawImageOptions { op := &ebiten.DrawImageOptions{} op.GeoM.Translate(position.X-size.X/2, position.Y-size.Y/2) return op } type Game struct { Persons []*Person } func (g *Game) Update() error { if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) { x, y := ebiten.CursorPosition() tileClick := Vec{X: float64(x) - soil.Position.X, Y: float64(y) - soil.Position.Y} fmt.Println("Click: ", tileClick) for _, p := range g.Persons { p.IsSelected = false fmt.Println("Person: ", p.Position) if p.Bounds().Contains(tileClick) { fmt.Println("Person selected") p.IsSelected = true } } } return nil } var shallowWaterColor = color.RGBA{0x80, 0xa0, 0xc0, 0xff} func (g *Game) Draw(screen *ebiten.Image) { screen.Fill(shallowWaterColor) soil.Fill(soilColor) for _, p := range g.Persons { soil.DrawImage(p.Image(), GetDrawImageOptions(p.Size(), p.Position)) } op := &ebiten.DrawImageOptions{} op.GeoM.Translate(soil.Position.X, soil.Position.Y) screen.DrawImage(soil.Image, op) } func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { return 320, 240 } func main() { ebiten.SetWindowSize(1280, 960) ebiten.SetWindowTitle("Age of Empire") game := &Game{} mainPerson := NewPerson(Vec{X: 120, Y: 80}) game.Persons = append(game.Persons, &mainPerson) if err := ebiten.RunGame(game); err != nil { panic(err) } }