package main import ( "image/color" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/inpututil" "github.com/hajimehoshi/ebiten/v2/vector" ) type Tile struct { *ebiten.Image Size Point Position Point } func NewTile(size Point, position Point, color color.Color) Tile { image := ebiten.NewImage(int(size.X), int(size.Y)) image.Fill(color) return Tile{Size: size, Position: position, Image: image} } var soilColor = color.RGBA{0x60, 0x40, 0x20, 0xff} var soil = NewTile(Point{2800, 2000}, Point{200, 200}, soilColor) type Selection struct { IsActive bool Start Point } type Game struct { Persons []*Person Selection Selection } func (g *Game) Update() error { x, y := ebiten.CursorPosition() if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) { g.Selection.Start = Point{x, y} g.Selection.IsActive = true } if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight) { destination := Point{ (x-soil.Position.X)/100*100 + 50, (y-soil.Position.Y)/100*100 + 50, } for _, p := range g.Persons { if p.IsSelected { futureBounds := Rectangle{ destination.Sub(p.size.Div(2)), destination.Add(p.size.Div(2)), } if futureBounds.In(soil.Bounds()) { p.MoveTo(destination) } } } } if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) { tileClick := Point{x - soil.Position.X, y - soil.Position.Y} if g.Selection.IsActive && Distance(g.Selection.Start, Point{x, y}) > 10 { for _, p := range g.Persons { p.IsSelected = false selectionBounds := Rectangle{g.Selection.Start.Sub(soil.Position), tileClick}.Canon() if selectionBounds.Overlaps(p.CollisionBounds()) { p.IsSelected = true } } } else { canBeSelected := true for _, p := range g.Persons { p.IsSelected = false if tileClick.In(p.CollisionBounds()) { p.IsSelected = canBeSelected canBeSelected = false } } } g.Selection.IsActive = false } for _, p := range g.Persons { p.Update() } return nil } func (g *Game) Draw(screen *ebiten.Image) { screen.Fill(color.RGBA{0x80, 0xa0, 0xc0, 0xff}) soil.Fill(soilColor) for _, p := range g.Persons { bounds := p.Image().Bounds() op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(p.Position.X-bounds.Dx()/2), float64(p.Position.Y-bounds.Dy()/2)) soil.DrawImage(p.Image(), op) if p.IsSelected && p.move.IsActive { vector.StrokeLine(soil.Image, float32(p.Position.X), float32(p.Position.Y), float32(p.move.Destination.X), float32(p.move.Destination.Y), 10.0, color.RGBA{256 * 3 / 16, 256 * 3 / 16, 256 * 3 / 16, 256 / 4}, true) } } op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(soil.Position.X), float64(soil.Position.Y)) screen.DrawImage(soil.Image, op) if g.Selection.IsActive { x, y := ebiten.CursorPosition() screenClick := Point{x, y} vector.StrokeRect(screen, float32(g.Selection.Start.X), float32(g.Selection.Start.Y), float32(screenClick.X-g.Selection.Start.X), float32(screenClick.Y-g.Selection.Start.Y), 10.0, color.RGBA{256 * 3 / 16, 256 * 3 / 16, 256 * 3 / 16, 256 / 4}, true) } } func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { return 3200, 2400 } func main() { ebiten.SetWindowSize(640, 480) ebiten.SetWindowTitle("Age of Empire") game := &Game{} mainPerson := NewPerson(Point{soil.Image.Bounds().Dx() / 2, soil.Image.Bounds().Dy() / 2}) nonPlayerPerson := NewPerson(Point{400, 400}) game.Persons = append(game.Persons, &mainPerson) game.Persons = append(game.Persons, &nonPlayerPerson) if err := ebiten.RunGame(game); err != nil { panic(err) } }