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```go
func (g \*Game) updatePlacingWall(cursor Point) {
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {
if cursor.In(soil.Bounds()) {
position := cursor.Sub(soil.Position).Div(100).Mul(100).Add(Point{50, 50})
g.Blocks = append(g.Blocks, Block{NewTile(Point{100, 100}, position, color.RGBA{0x00, 0x00, 0x00, 0xff}), WallBlock})
}
}
}
```
```go
if inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) && cursor.In(wallButton.CollisionBounds()) {
if g.CurrentAction == PlacingWall {
g.CurrentAction = Selecting
} else {
g.CurrentAction = PlacingWall
}
}
```
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