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package main
import (
"fmt"
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/text/v2"
)
func (e *Entity) Draw(g *Game, screen *ebiten.Image) {
if !e.Image.IsEnabled || !e.Position.IsEnabled {
return
}
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(e.Position.Value.X), float64(e.Position.Value.Y))
screen.DrawImage(e.Image.Value, op)
if e.Selection.IsEnabled && e.Selection.Value.IsSelected {
opt := &ebiten.DrawImageOptions{}
opt.GeoM.Translate(float64(e.Position.Value.X-SELECTION_HALO_WIDTH/2), float64(e.Position.Value.Y-SELECTION_HALO_WIDTH/2))
screen.DrawImage(e.Selection.Value.Halo, opt)
if e.ResourceSource.IsEnabled {
resourceText := fmt.Sprintf("%d", e.ResourceSource.Value.Remaining)
op := &text.DrawOptions{}
op.GeoM.Translate(float64(e.Position.Value.X+5), float64(e.Position.Value.Y+30))
op.ColorScale.ScaleWithColor(color.White)
text.Draw(screen, resourceText, &text.GoTextFace{
Source: g.FaceSource,
Size: 40,
}, op)
}
}
}
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