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package main
import (
"age_of_empires/ecs"
"age_of_empires/physics"
"github.com/hajimehoshi/ebiten/v2"
)
type Entity struct {
Position ecs.Component[physics.Point]
Image ecs.Component[*ebiten.Image]
Selection ecs.Component[Selection]
Move ecs.Component[physics.Move]
Order ecs.Component[Order]
ResourceGatherer ecs.Component[ResourceGatherer]
ResourceSource ecs.Component[ResourceSource]
ResourceStorage ecs.Component[ResourceStorage]
}
func (e Entity) Bounds() physics.Rectangle {
return physics.Rectangle{
Min: e.Position.Value,
Max: e.Position.Value.Add(e.Image.Value.Bounds().Size()),
}
}
func Draw(screen *ebiten.Image, e *Entity) {
if !e.Image.IsEnabled || !e.Position.IsEnabled {
return
}
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(e.Position.Value.X), float64(e.Position.Value.Y))
screen.DrawImage(e.Image.Value, op)
}
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