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package examples
import (
"image/color"
"age_of_empires/engine"
"age_of_empires/physics"
"age_of_empires/selection"
)
func init() {
Registry["combat"] = Entry{
Name: "Combat",
Description: "Two groups of units facing each other — ready for battle",
Build: buildCombat,
}
}
func buildCombat(g *engine.Game, deps BuilderDeps) {
g.ResourceAmount = 500
g.Camera = engine.Camera{X: 800, Y: 1000, Zoom: 1.0}
g.CurrentAction = engine.Selecting
g.UnitBuilder = deps.UnitBuilder
// Red team (left)
redBuilder := engine.NewEntityBuilder().
WithSolid(engine.NewFilledCircleImage(100, color.RGBA{0xff, 0x00, 0x00, 0xff})).
WithSelectable("round", selection.Unit).
WithMove().WithOrder().WithResourceGatherer(15)
for x := 0; x < 5; x++ {
g.Append(redBuilder.WithPosition(physics.Point{X: 200 + x*120, Y: 1000}).Build())
}
// Blue team (right)
blueBuilder := engine.NewEntityBuilder().
WithSolid(engine.NewFilledCircleImage(100, color.RGBA{0x00, 0x00, 0xff, 0xff})).
WithSelectable("round", selection.Unit).
WithMove().WithOrder().WithResourceGatherer(15)
for x := 0; x < 5; x++ {
g.Append(blueBuilder.WithPosition(physics.Point{X: 1000 + x*120, Y: 1000}).Build())
}
}
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