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package main
import (
"age_of_empires/ecs"
"age_of_empires/physics"
"golang.org/x/exp/slog"
)
type PatrolOrder struct {
origin physics.Point
destination physics.Point
}
func (o *PatrolOrder) Update(e *Entity, g *Game) {
if e.Position.IsEnabled && e.Move.IsEnabled {
if !e.Move.Value.IsActive {
moveMap := g.getMoveMap()
if e.Position.Value == o.destination {
physics.StartMove(&e.Move, e.Position, o.origin, moveMap)
} else {
physics.StartMove(&e.Move, e.Position, o.destination, moveMap)
}
}
}
}
func Patrol(position ecs.Component[physics.Point], move ecs.Component[physics.Move], order *ecs.Component[Order], destination physics.Point) {
if !position.IsEnabled || !move.IsEnabled || !order.IsEnabled {
return
}
origin := position.Value
slog.Info("patrolling between", slog.String("origin", origin.String()), slog.String("destination", destination.String()))
order.Value = &PatrolOrder{origin: origin, destination: destination}
}
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