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package main
import (
"age_of_empires/physics"
"golang.org/x/exp/slog"
)
type PatrolOrder struct {
origin physics.Point
destination physics.Point
}
func (o *PatrolOrder) Update(e *Entity, g *Game) {
if e.Position.IsEnabled && e.Move.IsEnabled {
if !e.Move.Value.IsActive {
moveMap := g.getMoveMap()
if e.Position.Value == o.destination {
physics.StartMove(&e.Move, e.Position, o.origin, moveMap)
} else {
physics.StartMove(&e.Move, e.Position, o.destination, moveMap)
}
}
}
}
func Patrol(e *Entity, destination physics.Point) Order {
if e.Selection.IsEnabled && e.Position.IsEnabled && e.Move.IsEnabled && e.Order.IsEnabled {
if e.Selection.Value.IsSelected {
origin := e.Position.Value
slog.Info("patrolling between", slog.String("origin", origin.String()), slog.String("destination", destination.String()))
e.Order.Value = &PatrolOrder{origin: origin, destination: destination}
}
}
return &PatrolOrder{origin: e.Position.Value, destination: destination}
}
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