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package physics
import (
"image"
"math"
)
type Point = image.Point
type Rectangle = image.Rectangle
func Distance(p1, p2 Point) float64 {
return math.Sqrt(math.Pow(float64(p1.X-p2.X), 2) + math.Pow(float64(p1.Y-p2.Y), 2))
}
func Length(p Point) float64 {
return Distance(p, Point{X: 0, Y: 0})
}
func Normalize(p Point) Point {
return p.Div(int(Length(p)))
}
func Translate(r Rectangle, offset Point) Rectangle {
return Rectangle{
Min: r.Min.Add(offset),
Max: r.Max.Add(offset),
}
}
func AdjacentPoints(from Point) []Point {
return []Point{
from.Add(Point{X: 0, Y: -100}),
from.Add(Point{X: 0, Y: 100}),
from.Add(Point{X: -100, Y: 0}),
from.Add(Point{X: 100, Y: 0}),
}
}
func Closest(from Point, candidates []Point, moveMap MoveMap) (Point, int) {
var closest Point
closestDistance := math.MaxInt
for _, dest := range candidates {
path, ok := SearchPath(from, dest, moveMap)
if !ok {
continue
}
if len(path) < closestDistance {
closest = dest
closestDistance = len(path)
}
}
return closest, closestDistance
}
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