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package selection
import (
"image/color"
"math"
"age_of_empires/ecs"
"age_of_empires/physics"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
const HaloWidth = 10
type Priority int
const (
Unit Priority = iota
Building
)
type Selection struct {
IsSelected bool
Halo *ebiten.Image
Priority Priority
}
type GlobalSelection struct {
isActive bool
start physics.Point
buffer []*ecs.Component[Selection]
selection []*ecs.Component[Selection]
}
func (s GlobalSelection) IsActive(cursor physics.Point) bool {
return s.isActive
}
func (s GlobalSelection) IsArea(cursor physics.Point) bool {
return physics.Distance(s.start, cursor) > 10
}
func (s *GlobalSelection) Clear() {
s.isActive = false
s.start = physics.Point{}
}
func (s *GlobalSelection) Start(point physics.Point) {
s.isActive = true
s.start = point
}
type SelectTarget struct {
Selection *ecs.Component[Selection]
Position ecs.Component[physics.Point]
Bounds ecs.Component[physics.Rectangle]
}
func (s GlobalSelection) Bounds(cursor physics.Point) physics.Rectangle {
return physics.Rectangle{
Min: s.start,
Max: cursor,
}.Canon()
}
func (s *GlobalSelection) SelectMultiple(cursor physics.Point, components []SelectTarget) {
s.buffer = make([]*ecs.Component[Selection], 0)
s.selection = make([]*ecs.Component[Selection], 0)
for _, target := range components {
if target.Selection.IsEnabled && target.Position.IsEnabled && target.Bounds.IsEnabled {
target.Selection.Value.IsSelected = false
if s.Bounds(cursor).Overlaps(physics.Translate(target.Bounds.Value, target.Position.Value)) {
s.buffer = append(s.buffer, target.Selection)
}
}
}
if len(s.buffer) == 0 {
return
}
highestPriority := Priority(math.MaxInt)
for _, selection := range s.buffer {
if selection.Value.Priority < highestPriority {
highestPriority = selection.Value.Priority
}
}
for _, selection := range s.buffer {
if selection.Value.Priority == highestPriority {
selection.Value.IsSelected = true
s.selection = append(s.selection, selection)
}
}
s.Clear()
}
func (s *GlobalSelection) SelectSingle(cursor physics.Point, components []SelectTarget) {
s.selection = []*ecs.Component[Selection]{}
for _, target := range components {
if target.Selection.IsEnabled && target.Position.IsEnabled && target.Bounds.IsEnabled {
target.Selection.Value.IsSelected = false
if cursor.In(physics.Translate(target.Bounds.Value, target.Position.Value)) {
if len(s.selection) == 0 || target.Selection.Value.Priority > s.selection[0].Value.Priority {
s.selection = []*ecs.Component[Selection]{target.Selection}
}
}
}
}
s.Clear()
}
func (s *GlobalSelection) Unselect() {
for _, selection := range s.selection {
selection.Value.IsSelected = false
}
s.selection = []*ecs.Component[Selection]{}
}
func (s *GlobalSelection) Draw(dst *ebiten.Image, cursor physics.Point) {
vector.StrokeRect(dst, float32(s.start.X), float32(s.start.Y), float32(cursor.X-s.start.X), float32(cursor.Y-s.start.Y), 10.0, color.RGBA{256 * 3 / 16, 256 * 3 / 16, 256 * 3 / 16, 256 / 4}, true)
}
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