#pragma once #include #include #include "../include/memory.h" #include "../include/types.h" typedef struct { void *data; size len; size cap; size tsize; size align; } Vec; #define Vec_new(a, T, cap) _Vec_new(a, sizeof(T), cap, _Alignof(T)) Vec _Vec_new(Arena *a, size tsize, size cap, size align); void Vec_push(Arena *a, Vec *v, void *data); #define Vec_get(v, T, p) (T *)_Vec_get(v, p) void *_Vec_get(Vec v, size pos);