#include #include #include "memory.h" #include "types.h" #ifndef VEC_H #define VEC_H typedef struct { void *data; size len; size cap; size size; int align; } Vec; #define Vec_new(a, T, cap) _Vec_new(a, sizeof(T), cap, _Alignof(T)) Vec _Vec_new(Arena *a, size tsize, size cap, int align); void Vec_push(Arena *a, Vec *v, void *data); #define Vec_get(v, T, p) (T *)_Vec_get(v, p) void *_Vec_get(Vec *v, int pos); #endif