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authorMartin Lehoux <martin@lehoux.net>2020-04-04 14:50:39 -0700
committerMartin Lehoux <martin@lehoux.net>2020-04-04 14:50:39 -0700
commit4fbf7c999dd9aabd19a8b66d32461ad4c2722dc3 (patch)
treec4f2d04ce40575f324bacea1efbeb35b536790ff /main.go
parentd0ad46a4ba7d1b5396a37af1500a8db7ce2be195 (diff)
feat - Sky scene
Diffstat (limited to 'main.go')
-rw-r--r--main.go12
1 files changed, 7 insertions, 5 deletions
diff --git a/main.go b/main.go
index 52bcb12..981a324 100644
--- a/main.go
+++ b/main.go
@@ -4,14 +4,16 @@ const HEIGHT = 100
const WIDTH = 200
func main() {
+ LOWER_LEFT_CORNER := Vec3D{-2.0, -1.0, -1.0}
+ ORIGIN := Vec3D{0.0, 0.0, 0.0}
+ HORIZONTAL := Vec3D{4.0, 0.0, 0.0}
+ VERTICAL := Vec3D{0.0, 2.0, 0.0}
frame := Frame{}
for x := 0; x < HEIGHT; x++ {
for y := 0; y < WIDTH; y++ {
- color := Color{
- float64(y) / float64(WIDTH),
- float64(x) / float64(HEIGHT),
- 0.2,
- }
+ u, v := float64(y)/float64(WIDTH), float64(x)/float64(HEIGHT)
+ ray := Ray{ORIGIN, AddVec3D(AddVec3D(LOWER_LEFT_CORNER, ScalarProduct(u, HORIZONTAL)), ScalarProduct(v, VERTICAL))}
+ color := RayColor(ray)
frame[HEIGHT-1-x][y] = color.ToPixel()
}
}