diff options
Diffstat (limited to 'camera.go')
| -rw-r--r-- | camera.go | 14 |
1 files changed, 14 insertions, 0 deletions
@@ -1,11 +1,25 @@ package main +import "math" + // Camera handle view position and screen type Camera struct { lowerLeftCorner Vec3D origin, horizontal, vertical Vec3D } +// NewCamera creates a new camera +func NewCamera(vfov float64, aspect float64) Camera { + origin := Vec3D{0.0, 0.0, 0.0} + theta := DegreesToRadians(vfov) + halfHeight := math.Tan(theta / 2.0) + halfWidth := aspect * halfHeight + lowerLeftCorner := Vec3D{-halfWidth, -halfHeight, -1.0} + horizontal := Vec3D{2.0 * halfWidth, 0.0, 0.0} + vertical := Vec3D{0.0, 2.0 * halfHeight, 0.0} + return Camera{lowerLeftCorner, origin, horizontal, vertical} +} + // GetRay computes Ray given screen params func (camera Camera) GetRay(u float64, v float64) Ray { return Ray{ |
