diff options
Diffstat (limited to 'main.go')
| -rw-r--r-- | main.go | 15 |
1 files changed, 12 insertions, 3 deletions
@@ -1,15 +1,19 @@ package main +import "math/rand" + const HEIGHT = 100 const WIDTH = 200 const T_MIN = 0.001 const T_MAX = 1000 +const RAY_PER_PIXEL = 100 func main() { LOWER_LEFT_CORNER := Vec3D{-2.0, -1.0, -1.0} ORIGIN := Vec3D{0.0, 0.0, 0.0} HORIZONTAL := Vec3D{4.0, 0.0, 0.0} VERTICAL := Vec3D{0.0, 2.0, 0.0} + CAMERA := Camera{LOWER_LEFT_CORNER, ORIGIN, HORIZONTAL, VERTICAL} SPHERE := Sphere{Vec3D{0.0, 0.0, -1.0}, 0.5} EARTH := Sphere{Vec3D{0.0, -100.5, -1.0}, 100.0} @@ -18,9 +22,14 @@ func main() { frame := Frame{} for x := 0; x < HEIGHT; x++ { for y := 0; y < WIDTH; y++ { - u, v := float64(y)/float64(WIDTH), float64(x)/float64(HEIGHT) - ray := Ray{ORIGIN, AddVec3D(AddVec3D(LOWER_LEFT_CORNER, ScalarProduct(u, HORIZONTAL)), ScalarProduct(v, VERTICAL))} - color := RayColor(ray, WORLD) + var color_list [RAY_PER_PIXEL]Color + for it := 0; it < RAY_PER_PIXEL; it++ { + u := (float64(y) + rand.Float64()) / float64(WIDTH) + v := (float64(x) + rand.Float64()) / float64(HEIGHT) + ray := CAMERA.GetRay(u, v) + color_list[it] = RayColor(ray, WORLD) + } + color := ColorMeanSquare(color_list) frame[HEIGHT-1-x][y] = color.ToPixel() } } |
