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| author | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
|---|---|---|
| committer | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
| commit | d9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch) | |
| tree | 74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /engine/input.go | |
| parent | 18592fd9f520a33ab307e496b995c1a7bf284893 (diff) | |
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package
- Create examples/ package with registry, Entry type, and BuilderDeps
- Register default world as an example (moved from main())
- Add combat example: two teams of units facing each other
- Rewrite main.go as thin dispatch: go run . example [name]
- Update README with examples catalog one-liner
Diffstat (limited to 'engine/input.go')
| -rw-r--r-- | engine/input.go | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/engine/input.go b/engine/input.go new file mode 100644 index 0000000..5d03b08 --- /dev/null +++ b/engine/input.go @@ -0,0 +1,36 @@ +package engine + +import ( + "age_of_empires/physics" + + "github.com/hajimehoshi/ebiten/v2" + "github.com/hajimehoshi/ebiten/v2/inpututil" +) + +type Input struct { + Cursor physics.Point + ScreenCursor physics.Point + + EscapePressed bool + PatrolPressed bool + + LeftMouseDown bool + LeftMouseUp bool + RightMouseUp bool + + SpawnPressed bool +} + +func CollectInput(camera *Camera) Input { + sx, sy := ebiten.CursorPosition() + return Input{ + Cursor: camera.ScreenToWorld(sx, sy), + ScreenCursor: physics.Point{X: sx, Y: sy}, + EscapePressed: inpututil.IsKeyJustReleased(ebiten.KeyEscape), + PatrolPressed: inpututil.IsKeyJustReleased(KeyPatrolRequest), + LeftMouseDown: inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft), + LeftMouseUp: inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft), + RightMouseUp: inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight), + SpawnPressed: inpututil.IsKeyJustReleased(KeySpawnRequest), + } +} |
