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| author | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
|---|---|---|
| committer | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-06-06 20:59:12 +0200 |
| commit | d9a54f1319cc9dcc2861cecc9edfde14cf039c5b (patch) | |
| tree | 74df791d6eda0ffe6c09cb32e5ffd76c4849cbac /image.go | |
| parent | 18592fd9f520a33ab307e496b995c1a7bf284893 (diff) | |
Add examples catalog with subcommand dispatch
- Extract game engine from package main to engine/ library package
- Create examples/ package with registry, Entry type, and BuilderDeps
- Register default world as an example (moved from main())
- Add combat example: two teams of units facing each other
- Rewrite main.go as thin dispatch: go run . example [name]
- Update README with examples catalog one-liner
Diffstat (limited to 'image.go')
| -rw-r--r-- | image.go | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/image.go b/image.go deleted file mode 100644 index 50f1a19..0000000 --- a/image.go +++ /dev/null @@ -1,33 +0,0 @@ -package main - -import ( - "age_of_empires/physics" - "image/color" - - "github.com/hajimehoshi/ebiten/v2" - "github.com/hajimehoshi/ebiten/v2/vector" -) - -func NewFilledRectangleImage(size physics.Point, color color.Color) *ebiten.Image { - image := ebiten.NewImage(size.X, size.Y) - image.Fill(color) - return image -} - -func NewStrokeRectangleImage(size physics.Point, strokeWidth float32, color color.Color) *ebiten.Image { - image := ebiten.NewImage(size.X, size.Y) - vector.StrokeRect(image, 0, 0, float32(size.X), float32(size.Y), float32(strokeWidth), color, true) - return image -} - -func NewFilledCircleImage(width int, color color.Color) *ebiten.Image { - image := ebiten.NewImage((width), (width)) - vector.DrawFilledCircle(image, float32(width/2), float32(width/2), float32(width/2), color, true) - return image -} - -func NewStrokeCircleImage(width int, strokeWidth int, color color.Color) *ebiten.Image { - image := ebiten.NewImage((width), (width)) - vector.StrokeCircle(image, float32(width/2), float32(width/2), float32(width/2), float32(strokeWidth), color, true) - return image -} |
