diff options
| author | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-05-07 12:07:02 +0200 |
|---|---|---|
| committer | Martin Kagamino Lehoux <martin@lehoux.net> | 2026-05-07 12:07:02 +0200 |
| commit | 20abde4dd780b51840e3498336bf907f0fd9164c (patch) | |
| tree | a00d0fd7997651a1123bfbc9ccecb29d39615f1d /input.go | |
| parent | 5c2d9ea10c9ed41fee41067c6d0d8d7fade8297c (diff) | |
Add Input abstraction between ebiten and simulation update
Introduces Input snapshot struct collected once per tick via CollectInput,
and UpdateSimulation(Input) as the ebiten-free simulation entrypoint.
Integration tests now drive the game through simulated inputs rather than
direct method calls.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'input.go')
| -rw-r--r-- | input.go | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/input.go b/input.go new file mode 100644 index 0000000..5b9be32 --- /dev/null +++ b/input.go @@ -0,0 +1,36 @@ +package main + +import ( + "age_of_empires/physics" + + "github.com/hajimehoshi/ebiten/v2" + "github.com/hajimehoshi/ebiten/v2/inpututil" +) + +type Input struct { + Cursor physics.Point + ScreenCursor physics.Point + + EscapePressed bool + PatrolPressed bool + + LeftMouseDown bool + LeftMouseUp bool + RightMouseUp bool + + SpawnPressed bool +} + +func CollectInput(camera *Camera) Input { + sx, sy := ebiten.CursorPosition() + return Input{ + Cursor: camera.ScreenToWorld(sx, sy), + ScreenCursor: physics.Point{X: sx, Y: sy}, + EscapePressed: inpututil.IsKeyJustReleased(ebiten.KeyEscape), + PatrolPressed: inpututil.IsKeyJustReleased(KeyPatrolRequest), + LeftMouseDown: inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft), + LeftMouseUp: inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft), + RightMouseUp: inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonRight), + SpawnPressed: inpututil.IsKeyJustReleased(KeySpawnRequest), + } +} |
