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package examples
import (
"image/color"
"time"
"age_of_empires/engine"
"age_of_empires/physics"
"age_of_empires/selection"
)
func init() {
Registry["default"] = Entry{
Name: "Default",
Description: "Free play with a town center, iron mine, and gatherer units",
Build: buildDefault,
}
}
func buildDefault(g *engine.Game, deps BuilderDeps) {
g.ResourceAmount = 150
g.Camera = engine.Camera{X: 1000, Y: 1000, Zoom: 1.0}
g.CurrentAction = engine.Selecting
g.UnitBuilder = deps.UnitBuilder
ironMineBuilder := engine.NewEntityBuilder().
WithSolid(engine.NewFilledRectangleImage(physics.Point{X: 100, Y: 100}, color.RGBA{0x80, 0x80, 0x80, 0xff})).
WithResourceSource(1000).
WithSelectable("square", selection.Building)
g.Append(ironMineBuilder.WithPosition(physics.Point{X: 1000, Y: 1000}).Build())
townCenterBuilder := engine.NewEntityBuilder().
WithSolid(engine.NewFilledRectangleImage(physics.Point{X: 100, Y: 100}, color.RGBA{0x0, 0x0, 0xff, 0xff})).
WithResourceStorage().
WithSelectable("square", selection.Building).
WithSpawn(engine.NewSpawn(50, 1*time.Second))
townCenter := g.Append(townCenterBuilder.WithPosition(physics.Point{X: 1000, Y: 2000}).Build())
_ = townCenter // suppress unused warning; future spawn loop will use it
}
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