diff options
| author | Martin Lehoux <martin@lehoux.net> | 2020-04-04 19:10:08 -0700 |
|---|---|---|
| committer | Martin Lehoux <martin@lehoux.net> | 2020-04-04 19:10:08 -0700 |
| commit | 23d71549ebf82d9065de978f50d911bc51931635 (patch) | |
| tree | 1edde1bf0c646c8a45c2b7cfca40940a08320473 /main.go | |
| parent | ba7682a761343302fd65f315b0406abc470c482f (diff) | |
feat - Add ray bouncing
Diffstat (limited to 'main.go')
| -rw-r--r-- | main.go | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -11,6 +11,7 @@ const WIDTH = 200 const T_MIN = 0.001 const T_MAX = 1000 const RAY_PER_PIXEL = 100 +const MAX_DEPTH = 50 func main() { LOWER_LEFT_CORNER := Vec3D{-2.0, -1.0, -1.0} @@ -32,7 +33,7 @@ func main() { u := (float64(y) + rand.Float64()) / float64(WIDTH) v := (float64(x) + rand.Float64()) / float64(HEIGHT) ray := CAMERA.GetRay(u, v) - color_list[it] = RayColor(ray, WORLD) + color_list[it] = RayColor(ray, WORLD, 0) } color := ColorMeanSquare(color_list) frame[HEIGHT-1-x][y] = color.ToPixel() |
